What Does Miyazaki Think of Dark Souls 2- The Iconic Animator’s Perspective on the Dark Fantasy Epic

by liuqiyue

What does Miyazaki think of Dark Souls 2? This question often piques the interest of fans of both Studio Ghibli and FromSoftware’s critically acclaimed game series. Hayao Miyazaki, the renowned animator and co-founder of Studio Ghibli, has expressed his thoughts on Dark Souls 2, revealing a fascinating connection between the worlds of animation and video games. In this article, we will delve into Miyazaki’s perspective on Dark Souls 2 and explore the similarities and differences between the two mediums.

Miyazaki, known for his enchanting storytelling and vivid imagination, has long been a fan of video games. In an interview with Famitsu, he mentioned that he has played Dark Souls 2 and found it to be a deeply engaging experience. He praised the game’s challenging gameplay and intricate world-building, comparing it to the sense of wonder he experienced while watching his own films. “The way the game presents its world is truly mesmerizing,” Miyazaki said. “It’s like walking through a dream.”

One of the key aspects of Dark Souls 2 that resonated with Miyazaki was its narrative depth. He highlighted the game’s ability to evoke emotions and provoke thought, much like his films. “The story in Dark Souls 2 is not linear, and that’s what makes it so compelling,” he explained. “It’s up to the player to interpret the world and its characters, which creates a unique experience for each person.”

Miyazaki also drew parallels between Dark Souls 2 and his own work. He noted that both the game and his films share a common theme of exploring the human condition and the struggles we face in life. “In both Dark Souls 2 and my films, we see characters facing their inner demons and overcoming adversity,” Miyazaki said. “It’s this theme of personal growth that I find fascinating.”

Despite the similarities, Miyazaki also pointed out some differences between the two mediums. He expressed his concern about the violence and bloodshed present in Dark Souls 2, which he believes can be off-putting for some players. “I understand that violence is a part of video games, but I think it’s important to consider the impact it has on the audience,” Miyazaki said. “As creators, we should be mindful of the message we’re sending.”

Another difference Miyazaki highlighted was the pace of storytelling. While his films often take a more leisurely approach to storytelling, Dark Souls 2 presents its narrative in a more linear and fast-paced manner. “In video games, the story has to be told quickly and efficiently to keep the player engaged,” Miyazaki explained. “It’s a different challenge than in animation.”

In conclusion, Hayao Miyazaki’s thoughts on Dark Souls 2 reveal a remarkable appreciation for the game’s storytelling and world-building. While he acknowledges the differences between animation and video games, he also sees the potential for both mediums to coexist and inspire each other. As fans of both Studio Ghibli and the Dark Souls series continue to explore the intricate worlds created by their favorite creators, the connection between Miyazaki and Dark Souls 2 will undoubtedly remain a topic of interest and discussion.

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